![]() Especially Android porting and Android platform. The official mailing lists are otherwise the main source of info about platform level development. It is Open Source software anyone can decompile, examine, and modify. I hope that provides some initial pointers on where to look. The Linux kernel is the foundation on which all the different types of Linux, operate. For hardware that does not require that much attention plugging it in using an Android HAL library could also be an option. You could either use a native process to control it (compare the camera service or radio daemon in the current platform) or just spawn a thread in the application that uses your framework extension. However for the best developer experience, we recommend installing at least one. How to hook it into the Android framework after that depends on what type of hardware it is. Windows Subsystem for Linux (WSL) 2 is a full Linux kernel built by. Hardware is basically added as a standard Linux driver so getting it to work under Linux is a good first step. I guess that since you are talking about kernel programming you are also looking for ways to hook up new hardware with the platform and expose that functionality using your framework extensions to the applications. If you don't then JNI, shared libraries, the platform security model and the core framework are areas that could help you out. Check out the vendor/sample/PlatformLibrary folder (edit, as of 2.2 the vendor stuff has moved to the device folder) in the open source project and read the readme file, study the code, build it and make sure you understand it. That is you know the basics of platform level development and how to build your own modules for the platform the next step is to study the framework extension example available in the open source project. Various roles in development - Developer, Maintainer, sub-maintainer. Once you have gotten as far as the above. In this article, well go over the Linux Kernel in layman terms. It all began when a young Linus Torvalds, programmed his own Operating System as a hobby. For info on how to add your own modules using Android.mk files it is a good thing to study make files for existing projects such as the ones available in external in the open source projects. In this article, well go over the Linux Kernel in layman terms. The best way is probably to study some of the makefile templates available in the open source project in the build folder. There are some limited info available on the net if you google for it. GRUB needs to be directed to a protected mode binary image: this image is our kernel, which we will. Somehow, they come up with a kernel that works with just about machine, from 10-year-old klunkers to brand new 8-core speedsters. The kernel folks at your favorite distroUbuntu, Red Hat, Debian, SuSE or whateverdo a great job. ![]() The next step is to understand the build system for the platform and framework. This kernel development tutorial deals mainly with using the Grand Unified Bootloader (GRUB) to load your kernel into memory. Tutorial: Building Your Own Linux Kernel, Part 1. The portions about contributing and porting provide some basic information on the platform architecture and what you need to work with the platform. The first one is the new and updated official open source project page. framework extensions, native libraries and services there are a few places to start. While developing in the kernel, you don’t write code from scratch, you need to implement one or more interfaces and register your implementation within the a kernel subsystem.If you are talking about platform level programming,i.e. Writing code to run in the kernel is different from user application. ![]() This post is the first post in linux kernel series. ![]()
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